![]() Lastly, enemies are much faster and less likely to group up, making grenades and other area-of-effect attacks less useful. Ammo pickups are also halved on the highest difficulty, meaning a grenade uses up two full ammo pickups (which are 12 and 13) for the pulse rifle. Enemies could easily be killed with as few as four and sometimes two regular shots from the pulse rifle, making it very redundant in many situations to use a grenade that takes 25 ammo. ![]() Note this: the grenade launcher of DS2 is limited by the frailty of the enemies, the smaller ammo pickups, and the speed of combat. ![]() Unfortunately, it's not featured in any more detail, and this is the only gameplay video I found that actually tried to test it at all. So it seems like it might be either an enemy-activated motion detecting mine, or a mine that explodes when shot, and it doesn't look like the round can be retrieved after it's fired like the Detonator Mines. When he uses it a little later, he hits an enemy directly and it explodes. When he uses it here, it costs 25 ammo like the grenade launcher, but it fires a projectile with a red tip that sticks to the wall/door. Here's a link to a gameplay video showing someone using the alt fire. I expected it to be the grenade launcher from DS2, but they've done something slightly different. I was expecting this to change since the pulse rifle has the weirdest and most worthless alt fire in the first game. The new handful of gameplays that came out only really showed the plasma cutter, pulse rifle, and flamethrower (which seems to have been buffed to consume much less ammo per second, per this clip), but I was able to glean some details about the pulse rifle, and it seems to have gotten some upgrades in certain areas. We still only know a little about the weapons.
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